Game UI Concept

Student project focused on creating a functional and visually consistent interface for a fictional game.
  • Role:
    UI Designer
  • Tools:
    Figma, Illustrator, Photoshop
  • Focus:
    User experience, interface layout, visual consistency
  • Deliverables:
    UI kit, icons, wireframes, menu, popups
  • Project Overview.
    This project was developed as part of my UI game design training. I created a complete interface concept for a fictional video game, focusing on clean user flows and a modular visual language. The scope included wireframes, icon design, interactive elements, and a UI kit.
  • Game Concept.
    In Fragments, the player explores mysterious environments, solves puzzles, and unlocks memories. Each gameplay layer is tied to emotional progression — moving from confusion to clarity, from forgotten to remembered. The UI had to feel subtle and supportive, almost invisible, yet deeply tied to the game’s atmosphere.