Animal Crossing: New Horizons — Global Launch Design.

Bringing the cozy world of Animal Crossing to life across physical spaces, digital platforms, and holiday events.
  • Role:
    Web and Graphic designer
  • Deliverables:
    • Holiday decor at Central Market.
    • Social media banners & game takeovers.
    • Interactive exhibition space.
    • Printed promo & merchandise.
    • Branded microsite (web + mobile).
  • Tools:
    Photoshop, Illustrator, InDesign and 3Ds Max
  • Project Overview
    As part of the Animal Crossing: New Horizons global release campaign, I work on the creative adaptation and execution of launch materials for the local market. My work spanned both physical and digital environments — including branded event spaces, New Year-themed decor in public markets, e-commerce visuals, and social media ads. The campaign focused on immersion, seasonal charm, and emotional connection with the audience.
  • Reflection.
    This campaign gave me the opportunity to merge brand storytelling with both experiential and digital design. Working on a title as beloved as Animal Crossing demanded precision, creativity, and adaptability. I focused on designing experiences that didn’t just promote a game — they brought its world into the real one.
Launch Activation: Central Market Installation.
For the winter season, I designed a New Year Animal Crossing-themed installation in the Central Market, transforming the space into an immersive world inspired by the game. The decor included a custom-built Christmas tree with in-game elements, themed coffee cups, branded journals, and seasonal merchandise.
Digital Campaign & Web Presence.
The digital launch covered social media banners, online game magazine takeovers, and a branded microsite optimized for desktop and mobile. I designed all visuals and adapted them across platforms to maintain visual consistency and usability.
Launch Event Experience Design
I also designed the full environment for a launch event dedicated to Animal Crossing: New Horizons. The space included multiple themed zones where visitors could explore the game, take photos, and enjoy small branded gifts. I created all supporting visuals and installations — from floor plans and stand wraps to digital signage and environmental graphics.